v0.06.0-alpha
The Earlygame update
+ Improved visuals
+ Added lighting system
+ Added edge shadows on walls and objects
+ Added subtle line of sight effect
+ Researcher job & Tech tree
+ Added objects
+ Research Console
+ Food Synthesizer
+ Simple Refiner
+ Oxygen system improved
+ Higher amounts of humans will require extra oxygen tanks
+ Oxygen will prefer increasing to match, if possible avoiding siphoning
+ Visuals for oxygen
+ Stripes indicate oxygen level can't sustain humans
+ Vents and airlocks display how they influence oxygen
+ Visuals show connectivity of oxygen tanks and vents
+ Added a different view mode for building oxygen-related objects
+ Humans visually complain if lacking oxygen
* Made gas visuals more distinct when filling/siphoning
* Toned down vent visuals on minor oxygen adjustments
* Oxygen distribution remade to mirror a future electricity system
* Many related bugfixes listed at the bottom of the changelog
+ Humans will visually complain if they have unmet needs
+ Objects degrade and require repair by mechanics
+ Roster displays the crews job-related skills and includes tooltips
+ Hovering animation for items and entities in oxygenless environments
+ Objects can cost different materials, specifically the new Simple Refiner costs Ore
* Heavily streamlined amount of objects
* Removed tools and seeds as independent items, now being purely visual
* Increased ore refining time from 5s to 60s
* Jetpack thruster visual redone
* Remade wall construction visuals
* Minor rebalancing of some need deterioration rates
* Advice popups blink more
* Inactive roster jobs darkened further
* Improved symbols in tooltips and fixed any inconsistencies
* More detailed saving/loading of object construction
* Fixed multiple hydroponic trays not working
* Fixed objects not being able to output if another item is in the way
* Fixed various visual helmet bugs
* Oxygen-related bugfixing
* Fixed crew repeatedly draining rooms in seek of oxygen
* Fixed one instance of crew standing in a doorway siphoning oxygen
* Fixed vent-related bugs
* Fixed bugs where airlocks would get stuck
FORGOTTEN v0.06.0-alpha
The ??? update
+ Added lighting
+ Added line of sight
+ Added edge shadows on walls and objects
+ Added robots
+ Added items
+ Nutrient paste
+ Added objects
+ Food Synthesizer
+ Furnace
+ Superconducting magnetic energy storage
+ Remote power controller
+ Wall light
* Revamped early game
* Start with control of robots instead of a human crew
* Fixed various visual helmet bugs
v0.05.2-alpha
* Fixed vents not working
v0.05.1-alpha
+ Added new map sizes, ranging from 100x100 to 4000x4000
+ Shows rough memory usage estimates of map sizes
* Optimized map generation time by up to 86%
* Optimized general runtime slightly
* Made asteroids larger and rounder
* Fixed not being able to load saves from the menu after starting a game
v0.05.0-alpha
The Skills update
+ Added traits
+ Trait rustiness
+ Trait decay
+ Added 3 attributes
+ Added 19 skills
+ Added 7 ways crew can fail at tasks
+ Doctors wasting supplies
+ Engineers/mechanics failing construction
+ Mechanics electrocuting themselves
+ Miners spinning themselves into space
+ Cooks burning food or starting kitchen fires
+ Added cooking visuals
+ Added burnt food
+ Added age
+ Influences starting skills
+ Added sound effects
+ Task failures
+ Construction
+ Object building
+ Melee combat
+ Fire
* Changed drill sound
+ Added station visuals for main menu background
+ Added a menu to view all current tasks
+ Added combat dodging
+ Added object construction & deconstruction visuals
+ Added tasks to object, item and blueprint inspection
+ Added placeholder save name text
* Decreased save file size by ~40%
* Adjusted camera movement values to be more dependent on zoom
* Made mouse panning equal on all resolutions
* Made meals fulfill less hunger need
* Made load menu be closed with ESC
* Made windows in the main menu be closed with ESC
* Made audio in space more noticeable
* Fixed idle crew getting stuck in airlocks getting oxygen
* Fixed crew selection outline colors depending on skin color
* Fixed carried multisprite item visuals
* Fixed entity visual paths being drawn beneath pipes
* Fixed some cases of buttons staying highlighted when closing interfaces
* Fixed pause menu being opened when loading a save
* Fixed credits being behind the update log
* Fixed load menu not closing when loading a save
* Fixed indicators related to jobs when loading or starting a new game
* Fixed pause menu not working after exiting to main menu
* Fixed input fields moving the camera
* Fixed deletion and overwriting messing up the order of save files
* Fixed linked tasks duplicating self to save files
* Fixed linked global tasks being serialized & deserialized twice
* Fixed roster screen not displaying jobs of loaded crew
* Fixed need tasks creating duplicates and not saving
* Fixed bug when task completes on same tick as entity started performing it
* Fixed tooltip staying open when closing UI
* Fixed time controls being enabled in pause menu
* Fixed mood value displaying inverted
* Fixed mood descriptions overlapping
v0.04.1-alpha
+ Added Itch.io and Discord links
* Fixed tasks not being reset when exiting to main menu
* Fixed metal counter not being reset when exiting to main menu
v0.04.0-alpha
The Save & Load update
+ Saving & Loading
+ Reworked how the game handles items
+ Added random map generation
+ Redone asteroid sprites
- Temporarily disabled crew using tools as weapons
* Fixed enemies attacking eachother
* Fixed construction overlay flashing when dragging
* Fixed two settings not having their initial values set
* Fixed enemy audio playing while dead/unconcious
* Made asteroids slightly larger
* Slowed camera zoom
* Lowered the amount of crew chatter
v0.03.0-alpha
The Alpha release
+ Medical
+ Medbay room
+ Healing with medkits
+ Injured entities go to medbays
+ Unconcious entities are rescued by doctors
+ Medkits obtainable through new botany plant
+ Eyes close when unconcious
+ UI overhaul
+ Supports all screen sizes
+ Redone all visuals
+ Better button highlighting
+ Roster zoom to crew member button
+ Made right-click inputs consistent for all UI elements
+ Metal counter
+ Construction metal cost counter
+ Improved object tooltips
+ Shows price, build time
+ Shows needs objects fulfills
+ Shows production
+ New settings
+ Difficulties
+ Windowed mode
+ Surround sound support
+ UI scale
+ Start paused
+ Toggleable dev tools
+ Vsync
+ FPS limiter
+ Max simultaneous sounds
+ Simplified advisor
+ Objects, items and entities display their own advice with indicators
+ Sell/dismantle indicators
+ Visual line when moving objects/items
* Fixed ugly text
+ Redone sprites
+ Pliers
+ Prybar
+ Screwdriver
+ Welder
+ Unique carry/noncarry sprites
+ Wrench
+ Metal
+ Unique stack/singular sprite
+ Produce
+ Seeds
+ Background sprites
+ New logo and title
+ Humans
+ Skin color
+ Eye color
+ Clothing
+ Job coloring
+ Shirts, pants, shoes
+ Unique shirt and boots for Security Officer
+ Spacesuit equipped in space
+ New sprites
+ Finished wall construction sprites
+ Finished maintenance floor sprites
+ Added unique pipe construction sprites
+ Icons for needs
+ More sound effects
+ EVA ambient chatter
+ Cooker frying
+ Hydroponic planting/harvest
+ Redone crew selection, both with/without helmet
+ Redone wrench
+ Enemy alien sounds
+ Object overhaul
+ Converted all legacy "machine" objects
+ Easier to add/remove future objects
+ Added multiple plants
+ Plant growth visuals
+ Hydroponic progress bar
+ Two food plants, slow and fast
+ Expanded name list
+ 18239 forenames
+ 1000 surnames
+ Entities die from no oxygen
+ Idle entities return to oxygenated rooms
+ Entities return to oxygenated rooms when only has 4 minutes left
+ Production system overhaul
+ UI to set max desired item amounts
- Tracking of anticipated items removed
+ Entities carry more metal if there is more nearby construction
+ Automated vent pressurization of airlocks
+ Object/Entity/Item hover & selection outlines
+ Crew wealth depends on health
+ Pause lowers pitch
+ Added glow to airlock indicators
+ Added item animations
+ Added endless asteroid spawning
+ Added object dismantling
+ Added moving of object construction
+ Added cancelling of object construction
+ Added different colors for error popups
+ Added advice text to cinematic
- Removed security officer selection
- Removed constructing outside map bounds
- Removed ability to designate unimplemented rooms
- Removed airlock decompression explosion
* Optimized physics
* Balanced plant/harvest/cooking task durations
* Renamed stove to cooker
* Included controls in airlock tooltip
* Tweaked airlock open time to be longer
* Fixed edge case when removing wall that generates new region
* Fixed entity fall animation
* Fixed all bugs related to item dropping/stacking by standardizing methods
* Fixed cancelling construction tiles not refunding inputted materials
* Fixed bugs when cancelling tile under construction
* Fixed entity behaviour when not standing on a valid tile
* Fixed occasional false positive blueprint output collision
* Fixed object blueprint output visuals
* Fixed all instances of entities getting stuck in walls
* Fixed enemies dying of no oxygen on spawn
* Fixed enemy AI
* Fixed wandering error in enclosed rooms
* Fixed sprite rotations on fast forward
* Fixed rounding errors on displayed time
* Fixed statistics counting of item wealth
* Fixed pending airlock doors not being openable by player
* Fixed item throwing
* Fixed cursor selection over UI
* Fixed entity oxygen displaying negative numbers
* Fixed crew continuing to construct when having a partial amount of mats
* Fixed engineers not getting tools before deconstructing
* Fixed post processing still blurring the screen after reentering game
* Fixed items getting stuck in newly constructed walls
* Fixed an overly specific bug that could make mechanics delete their pliers
v0.02.0-prototype
The Game Mile update
+ Implemented Doctor job
+ Rescues unconcious crew to medbay beds
+ Added unobtainable medkit
+ Redone sprites
+ Hydroponics Tray
+ Seed Dispenser
+ Fridge
+ Kitchen Sink
+ Stove
+ Toilet
+ Water Dispenser
+ Mining Drill
+ Shower Head
+ Television (replaces Slot Machine)
+ Underlying UI changes that aren't visible yet for an upcoming rework
+ Cancel now also cancels mining tasks
- Removed objects
- Food Processor
* Fixed drag selection to not appear when designating mining or cancelling
* Misc. AI fixes discovered during doctor implementation
v0.01.0-prototype
The first prototype update
+ Event controller that spawns events relative to strength
+ Enemy attack event
+ Immigration event
+ Stats that determine strength
+ Implemented Security Officer job
+ Every item can be used as a weapon
+ Added pistols and batons for Security Officers only
+ Officers can be selected by dragging, and can be issued move orders
* Fixed a dead item reference related to cooking
* Fixed items not getting hauled
- Fixed atmospheric bugs
- Fixed doors breaking when unassigning vents if pressurizing
- Fixed not being able to scroll in the roster
v0.05.0-alpha
The Skills update
+ Added traits
+ Trait rustiness
+ Trait decay
+ Added 3 attributes
+ Added 19 skills
+ Added 7 ways crew can fail at tasks
+ Doctors wasting supplies
+ Engineers/mechanics failing construction
+ Mechanics electrocuting themselves
+ Miners spinning themselves into space
+ Cooks burning food or starting kitchen fires
+ Added cooking visuals
+ Added burnt food
+ Added age
+ Influences starting skills
+ Added sound effects
+ Task failures
+ Construction
+ Object building
+ Melee combat
+ Fire
* Changed drill sound
+ Added station visuals for main menu background
+ Added a menu to view all current tasks
+ Added combat dodging
+ Added object construction & deconstruction visuals
+ Added tasks to object, item and blueprint inspection
+ Added placeholder save name text
* Decreased save file size by ~40%
* Adjusted camera movement values to be more dependent on zoom
* Made mouse panning equal on all resolutions
* Made meals fulfill less hunger need
* Made load menu be closed with ESC
* Made windows in the main menu be closed with ESC
* Made audio in space more noticeable
* Fixed idle crew getting stuck in airlocks getting oxygen
* Fixed crew selection outline colors depending on skin color
* Fixed carried multisprite item visuals
* Fixed entity visual paths being drawn beneath pipes
* Fixed some cases of buttons staying highlighted when closing interfaces
* Fixed pause menu being opened when loading a save
* Fixed credits being behind the update log
* Fixed load menu not closing when loading a save
* Fixed indicators related to jobs when loading or starting a new game
* Fixed pause menu not working after exiting to main menu
* Fixed input fields moving the camera
* Fixed deletion and overwriting messing up the order of save files
* Fixed linked tasks duplicating self to save files
* Fixed linked global tasks being serialized & deserialized twice
* Fixed roster screen not displaying jobs of loaded crew
* Fixed need tasks creating duplicates and not saving
* Fixed bug when task completes on same tick as entity started performing it
* Fixed tooltip staying open when closing UI
* Fixed time controls being enabled in pause menu
* Fixed mood value displaying inverted
* Fixed mood descriptions overlapping
v0.05.1-alpha
+ Added new map sizes, ranging from 100x100 to 4000x4000
+ Shows rough memory usage estimates of map sizes
* Optimized map generation time by up to 86%
* Optimized general runtime slightly
* Made asteroids larger and rounder
* Fixed not being able to load saves from the menu after starting a game