V1kingGit / SpaceStationManager_Public

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Full changelog #55

Open V1kingGit opened 2 years ago

V1kingGit commented 2 years ago
v0.06.0-alpha The Earlygame update + Improved visuals + Added lighting system + Added edge shadows on walls and objects + Added subtle line of sight effect + Researcher job & Tech tree + Added objects + Research Console + Food Synthesizer + Simple Refiner + Oxygen system improved + Higher amounts of humans will require extra oxygen tanks + Oxygen will prefer increasing to match, if possible avoiding siphoning + Visuals for oxygen + Stripes indicate oxygen level can't sustain humans + Vents and airlocks display how they influence oxygen + Visuals show connectivity of oxygen tanks and vents + Added a different view mode for building oxygen-related objects + Humans visually complain if lacking oxygen * Made gas visuals more distinct when filling/siphoning * Toned down vent visuals on minor oxygen adjustments * Oxygen distribution remade to mirror a future electricity system * Many related bugfixes listed at the bottom of the changelog + Humans will visually complain if they have unmet needs + Objects degrade and require repair by mechanics + Roster displays the crews job-related skills and includes tooltips + Hovering animation for items and entities in oxygenless environments + Objects can cost different materials, specifically the new Simple Refiner costs Ore * Heavily streamlined amount of objects * Removed tools and seeds as independent items, now being purely visual * Increased ore refining time from 5s to 60s * Jetpack thruster visual redone * Remade wall construction visuals * Minor rebalancing of some need deterioration rates * Advice popups blink more * Inactive roster jobs darkened further * Improved symbols in tooltips and fixed any inconsistencies * More detailed saving/loading of object construction * Fixed multiple hydroponic trays not working * Fixed objects not being able to output if another item is in the way * Fixed various visual helmet bugs * Oxygen-related bugfixing * Fixed crew repeatedly draining rooms in seek of oxygen * Fixed one instance of crew standing in a doorway siphoning oxygen * Fixed vent-related bugs * Fixed bugs where airlocks would get stuck FORGOTTEN v0.06.0-alpha The ??? update + Added lighting + Added line of sight + Added edge shadows on walls and objects + Added robots + Added items + Nutrient paste + Added objects + Food Synthesizer + Furnace + Superconducting magnetic energy storage + Remote power controller + Wall light * Revamped early game * Start with control of robots instead of a human crew * Fixed various visual helmet bugs v0.05.2-alpha * Fixed vents not working v0.05.1-alpha + Added new map sizes, ranging from 100x100 to 4000x4000 + Shows rough memory usage estimates of map sizes * Optimized map generation time by up to 86% * Optimized general runtime slightly * Made asteroids larger and rounder * Fixed not being able to load saves from the menu after starting a game v0.05.0-alpha The Skills update + Added traits + Trait rustiness + Trait decay + Added 3 attributes + Added 19 skills + Added 7 ways crew can fail at tasks + Doctors wasting supplies + Engineers/mechanics failing construction + Mechanics electrocuting themselves + Miners spinning themselves into space + Cooks burning food or starting kitchen fires + Added cooking visuals + Added burnt food + Added age + Influences starting skills + Added sound effects + Task failures + Construction + Object building + Melee combat + Fire * Changed drill sound + Added station visuals for main menu background + Added a menu to view all current tasks + Added combat dodging + Added object construction & deconstruction visuals + Added tasks to object, item and blueprint inspection + Added placeholder save name text * Decreased save file size by ~40% * Adjusted camera movement values to be more dependent on zoom * Made mouse panning equal on all resolutions * Made meals fulfill less hunger need * Made load menu be closed with ESC * Made windows in the main menu be closed with ESC * Made audio in space more noticeable * Fixed idle crew getting stuck in airlocks getting oxygen * Fixed crew selection outline colors depending on skin color * Fixed carried multisprite item visuals * Fixed entity visual paths being drawn beneath pipes * Fixed some cases of buttons staying highlighted when closing interfaces * Fixed pause menu being opened when loading a save * Fixed credits being behind the update log * Fixed load menu not closing when loading a save * Fixed indicators related to jobs when loading or starting a new game * Fixed pause menu not working after exiting to main menu * Fixed input fields moving the camera * Fixed deletion and overwriting messing up the order of save files * Fixed linked tasks duplicating self to save files * Fixed linked global tasks being serialized & deserialized twice * Fixed roster screen not displaying jobs of loaded crew * Fixed need tasks creating duplicates and not saving * Fixed bug when task completes on same tick as entity started performing it * Fixed tooltip staying open when closing UI * Fixed time controls being enabled in pause menu * Fixed mood value displaying inverted * Fixed mood descriptions overlapping v0.04.1-alpha + Added Itch.io and Discord links * Fixed tasks not being reset when exiting to main menu * Fixed metal counter not being reset when exiting to main menu v0.04.0-alpha The Save & Load update + Saving & Loading + Reworked how the game handles items + Added random map generation + Redone asteroid sprites - Temporarily disabled crew using tools as weapons * Fixed enemies attacking eachother * Fixed construction overlay flashing when dragging * Fixed two settings not having their initial values set * Fixed enemy audio playing while dead/unconcious * Made asteroids slightly larger * Slowed camera zoom * Lowered the amount of crew chatter v0.03.0-alpha The Alpha release + Medical + Medbay room + Healing with medkits + Injured entities go to medbays + Unconcious entities are rescued by doctors + Medkits obtainable through new botany plant + Eyes close when unconcious + UI overhaul + Supports all screen sizes + Redone all visuals + Better button highlighting + Roster zoom to crew member button + Made right-click inputs consistent for all UI elements + Metal counter + Construction metal cost counter + Improved object tooltips + Shows price, build time + Shows needs objects fulfills + Shows production + New settings + Difficulties + Windowed mode + Surround sound support + UI scale + Start paused + Toggleable dev tools + Vsync + FPS limiter + Max simultaneous sounds + Simplified advisor + Objects, items and entities display their own advice with indicators + Sell/dismantle indicators + Visual line when moving objects/items * Fixed ugly text + Redone sprites + Pliers + Prybar + Screwdriver + Welder + Unique carry/noncarry sprites + Wrench + Metal + Unique stack/singular sprite + Produce + Seeds + Background sprites + New logo and title + Humans + Skin color + Eye color + Clothing + Job coloring + Shirts, pants, shoes + Unique shirt and boots for Security Officer + Spacesuit equipped in space + New sprites + Finished wall construction sprites + Finished maintenance floor sprites + Added unique pipe construction sprites + Icons for needs + More sound effects + EVA ambient chatter + Cooker frying + Hydroponic planting/harvest + Redone crew selection, both with/without helmet + Redone wrench + Enemy alien sounds + Object overhaul + Converted all legacy "machine" objects + Easier to add/remove future objects + Added multiple plants + Plant growth visuals + Hydroponic progress bar + Two food plants, slow and fast + Expanded name list + 18239 forenames + 1000 surnames + Entities die from no oxygen + Idle entities return to oxygenated rooms + Entities return to oxygenated rooms when only has 4 minutes left + Production system overhaul + UI to set max desired item amounts - Tracking of anticipated items removed + Entities carry more metal if there is more nearby construction + Automated vent pressurization of airlocks + Object/Entity/Item hover & selection outlines + Crew wealth depends on health + Pause lowers pitch + Added glow to airlock indicators + Added item animations + Added endless asteroid spawning + Added object dismantling + Added moving of object construction + Added cancelling of object construction + Added different colors for error popups + Added advice text to cinematic - Removed security officer selection - Removed constructing outside map bounds - Removed ability to designate unimplemented rooms - Removed airlock decompression explosion * Optimized physics * Balanced plant/harvest/cooking task durations * Renamed stove to cooker * Included controls in airlock tooltip * Tweaked airlock open time to be longer * Fixed edge case when removing wall that generates new region * Fixed entity fall animation * Fixed all bugs related to item dropping/stacking by standardizing methods * Fixed cancelling construction tiles not refunding inputted materials * Fixed bugs when cancelling tile under construction * Fixed entity behaviour when not standing on a valid tile * Fixed occasional false positive blueprint output collision * Fixed object blueprint output visuals * Fixed all instances of entities getting stuck in walls * Fixed enemies dying of no oxygen on spawn * Fixed enemy AI * Fixed wandering error in enclosed rooms * Fixed sprite rotations on fast forward * Fixed rounding errors on displayed time * Fixed statistics counting of item wealth * Fixed pending airlock doors not being openable by player * Fixed item throwing * Fixed cursor selection over UI * Fixed entity oxygen displaying negative numbers * Fixed crew continuing to construct when having a partial amount of mats * Fixed engineers not getting tools before deconstructing * Fixed post processing still blurring the screen after reentering game * Fixed items getting stuck in newly constructed walls * Fixed an overly specific bug that could make mechanics delete their pliers v0.02.0-prototype The Game Mile update + Implemented Doctor job + Rescues unconcious crew to medbay beds + Added unobtainable medkit + Redone sprites + Hydroponics Tray + Seed Dispenser + Fridge + Kitchen Sink + Stove + Toilet + Water Dispenser + Mining Drill + Shower Head + Television (replaces Slot Machine) + Underlying UI changes that aren't visible yet for an upcoming rework + Cancel now also cancels mining tasks - Removed objects - Food Processor * Fixed drag selection to not appear when designating mining or cancelling * Misc. AI fixes discovered during doctor implementation v0.01.0-prototype The first prototype update + Event controller that spawns events relative to strength + Enemy attack event + Immigration event + Stats that determine strength + Implemented Security Officer job + Every item can be used as a weapon + Added pistols and batons for Security Officers only + Officers can be selected by dragging, and can be issued move orders * Fixed a dead item reference related to cooking * Fixed items not getting hauled - Fixed atmospheric bugs - Fixed doors breaking when unassigning vents if pressurizing - Fixed not being able to scroll in the roster
V1kingGit commented 2 years ago
v0.05.0-alpha The Skills update + Added traits + Trait rustiness + Trait decay + Added 3 attributes + Added 19 skills + Added 7 ways crew can fail at tasks + Doctors wasting supplies + Engineers/mechanics failing construction + Mechanics electrocuting themselves + Miners spinning themselves into space + Cooks burning food or starting kitchen fires + Added cooking visuals + Added burnt food + Added age + Influences starting skills + Added sound effects + Task failures + Construction + Object building + Melee combat + Fire * Changed drill sound + Added station visuals for main menu background + Added a menu to view all current tasks + Added combat dodging + Added object construction & deconstruction visuals + Added tasks to object, item and blueprint inspection + Added placeholder save name text * Decreased save file size by ~40% * Adjusted camera movement values to be more dependent on zoom * Made mouse panning equal on all resolutions * Made meals fulfill less hunger need * Made load menu be closed with ESC * Made windows in the main menu be closed with ESC * Made audio in space more noticeable * Fixed idle crew getting stuck in airlocks getting oxygen * Fixed crew selection outline colors depending on skin color * Fixed carried multisprite item visuals * Fixed entity visual paths being drawn beneath pipes * Fixed some cases of buttons staying highlighted when closing interfaces * Fixed pause menu being opened when loading a save * Fixed credits being behind the update log * Fixed load menu not closing when loading a save * Fixed indicators related to jobs when loading or starting a new game * Fixed pause menu not working after exiting to main menu * Fixed input fields moving the camera * Fixed deletion and overwriting messing up the order of save files * Fixed linked tasks duplicating self to save files * Fixed linked global tasks being serialized & deserialized twice * Fixed roster screen not displaying jobs of loaded crew * Fixed need tasks creating duplicates and not saving * Fixed bug when task completes on same tick as entity started performing it * Fixed tooltip staying open when closing UI * Fixed time controls being enabled in pause menu * Fixed mood value displaying inverted * Fixed mood descriptions overlapping
V1kingGit commented 2 years ago
v0.05.1-alpha + Added new map sizes, ranging from 100x100 to 4000x4000 + Shows rough memory usage estimates of map sizes * Optimized map generation time by up to 86% * Optimized general runtime slightly * Made asteroids larger and rounder * Fixed not being able to load saves from the menu after starting a game