Open SunzeY opened 4 months ago
The current version of TripoSR uses vertex color attributes to store the color information.
To display the color, for example in Blender, please create a material node and assign the "Color Attribute" to the basecolor (see the screenshot for reference).
Thank you for you kind reply! Is it possible to achieve this automatically using script or package(like trimesh
)? we are now researching some operations directly on texture.png and want to use TripoSR as SOTA single-image to 3D model to generate base object. (We want to test this on MANY objects).
@pookiefoof - i think you can do this in trimesh with 1 additional line of code, see my comments here https://github.com/VAST-AI-Research/TripoSR/issues/76 and https://huggingface.co/spaces/stabilityai/TripoSR/discussions/8
I'm trying to set
--model-save-format
to.glb
, but the exported model have no color.