Open agrignard opened 2 years ago
Currently, the camera is managed the PlanarController of iTowns if we want to modify his behavior it must be done in iTowns.
We could use the THREE.OrbitControl which already implements an orbit control, we should just have to implement an "ArrowControl" that could be in THREEUtil since there is no itowns dependency to move the camera (unless we decide to integrate the refresh call view.notifyChange() inside the control). It's could also be nice to create an UI with it to create directly a widget, in that case this should be solve after https://github.com/VCityTeam/UD-Viz/issues/512
Like in google maps it would be great to be able to navigate in the world using the keyboard (arrow to move, ctrl to orbit etc)