Closed EricBoix closed 9 months ago
@EricBoix I started to work on that on obj_lods branch. If the flag --as_lods
is present, the input models we be placed in a vertical hierarchy. The first input model will be the leaf of the hierarchical tree, the last will be the root.
To create a hierarchy from OBJ models at different resolutions:
obj-tiler -i G:\Data\Obj\monkey_objs\ -o monkey_3dtiles --as_lods --scale 3 --offset 1843397 5173891 300 --geometric_error 1 4 8 13 21
monkey_objs
contains sorted OBJ models. The first OBJ model is the most detailled one, the last the least detailled
Consider the set of OBJ files representing the same textured object (a monkey considered as a city sculpture) but at different levels of resolution. Provide py3dtilers with the ability to load such set and construct a LOD hierarchy where each resolution level stands at a different LOD level (think of Russian dolls). Then realize a py3dTilers demo placing the newly build multi-LOD monkey in a visible place of the City and calibrate the Geometric error (when needed) so that zooming on the monkey displays enhanced levels of resolution.
Notes: refer to
--geometric_error
and--texture_lods
tiler options to possibly become--geometric_lods
together with--geometric_error
for the OBJTiler...