Closed stefanofossati closed 1 year ago
I was checking the warnings that are present in our project when we start from 0_Main scene:
The best place in which put only one of these elements is the 0_Main scene. But we maybe could have problems during the developing of a separete scene.
Conclusion: In order to do something useful, I think that the best solution is the following: Leave the event manager and the audio listener in the different scenes, but push in develop that scene only with its event manager and its audio listener disabled. Add the only one audio listener and event manager in 0_Main
@bottolo @spig95 @TizioMaurizio @AleDeNic
A little finnicky and mechanical, but it may do the trick. I don't really have further suggestions on the topic...
I don't know. It seems a bit counterintuitive... everything is disabled, but in order to test with pause and feedback you'll need at least two listeners in a scene (Pause + SceneWithPlayer)
Okay, after clearing things out with @stefanofossati I was actually the one who didn't fully understand this, however there was a minor thing to fix in order to make the menu work
Is this solved? I just red the title so don't blame me if I said something stupid hahaha
Unity shows a warning about the fact that there are two audio listener in the scene