Thanks @AleDeNic for the work put in this PR to introduce new levels and graphics.
This PR includes the work of this last week and all the features that we tested in yesterday's test build in preparation of the demo, multiple merges from develop were necessary along the process.
The most notable changes it brings are:
Two new areas, the Laboratory and the Mountain
Removal of new game plus area sad face
Polishing in Reality Movement Calibration GUI that was used to test the new levels, save settings is temporarily disabled to force the almost final parameters preset
New noclip visuals
New level manager, a refactor turned out necessary because the old one was introducing too many extra steps between level design and actual testing of the level, making modifications on the puzzles very difficult
Temporary material switcher, @spig95 we have to make a call where we reintroduce yours as intended because I was getting meaningless coroutine exceptions and realized it would take less time to make a temporary material switcher, I wanted to deliver our internal demo before yesterday's afternoon and I will be more than happy to understand and include your work on this matter
The only known notable problem at the moment (talking about this PR's administration area) is that ambient light results problematic when switching scenes, it isn't updated for some reason, so right now Area 01's ambient light is forced everywhere to minimize damage.
Congratulations everyone again for making this test build possible!
EDIT
273 changes wow, at least most of them are from the develop merges that were made while working on this branch and the others are textures or puzzle prefabs that we should remove soon
Thanks @AleDeNic for the work put in this PR to introduce new levels and graphics.
This PR includes the work of this last week and all the features that we tested in yesterday's test build in preparation of the demo, multiple merges from develop were necessary along the process.
The most notable changes it brings are:
The only known notable problem at the moment (talking about this PR's administration area) is that ambient light results problematic when switching scenes, it isn't updated for some reason, so right now Area 01's ambient light is forced everywhere to minimize damage.
Congratulations everyone again for making this test build possible!
EDIT 273 changes wow, at least most of them are from the develop merges that were made while working on this branch and the others are textures or puzzle prefabs that we should remove soon
EDIT from @bottolo I just wanted a pointed list.