Closed spig95 closed 1 year ago
There is a bug still, the time is reset after switching from noclip to reality, need to work on it!
I'm biased, but this is the best PR ever made.
ahhhh a dumb proof explanation, exactly as i like them
I hope the minor change I made is appreciated and didn't break anything, since the timer is quite important I made it quite bigger and moved away the speed meter that was indeed in the middle of the balls
An important note, it would make sense for the timer to reset everytime we touch a checkpoint platform, otherwise everytime you fall you will have less time to complete the puzzle until you are respawned because out of time
I hope the minor change I made is appreciated and didn't break anything, since the timer is quite important I made it quite bigger and moved away the speed meter that was indeed in the middle of the balls
Out of the balls updates are the best updates ever made.
An important note, it would make sense for the timer to reset everytime we touch a checkpoint platform, otherwise everytime you fall you will have less time to complete the puzzle until you are respawned because out of time
Haven't thought about that, I'll check in with Nicola to ensure this is the behaviour to be expected.
I hope the minor change I made is appreciated and didn't break anything, since the timer is quite important I made it quite bigger and moved away the speed meter that was indeed in the middle of the balls
Out of the balls updates are the best updates ever made.
An important note, it would make sense for the timer to reset everytime we touch a checkpoint platform, otherwise everytime you fall you will have less time to complete the puzzle until you are respawned because out of time
Haven't thought about that, I'll check in with Nicola to ensure this is the behaviour to be expected.
I can implement that, shall I do it?
I have implemented the requested changes by @TizioMaurizio and @AleDeNic, can you please check that is works as expected and, if so, close the PR?
I have implemented the requested changes by @TizioMaurizio and @AleDeNic, can you please check that is works as expected and, if so, close the PR?
Good for me, it works also with time equal to 0 by giving you unlimited time, I'll approve and let Ale check it too
Changes
How to use this feature??
The time limit can be changed as a serialize field in the
AnchorCheckpointController
, as shown in the screenshot below. If the time is 0, the puzzle will have no time boundaries.First timer GUI