At last, the tutorial dialogue has been overhauled. It's not final, of course, but it'll be soon. The foundation is there and it's working!
Here's a brief recap:
Added the final Area 00 puzzle. (Note: it'll be divided into two sections)
Tutorials and dialogues added! Everything is a placeholder, but the foundation is working as intended. When stepping into a triggered area, a dialogue will appear. Said dialogue could or could not imply a movement reduction depending on design choices. Either way, it can be skipped by pressing the dedicated skip button (for now, it's backspace. It's subject to change).
Added checks for tutorial in the event manager. This makes passing parameters easy.
Fade-in/out has been added. Coroutines management has been tricky, but it paid off and it looks nice. The only downside is the canvas: it isn't working as intended, therefore the dialogue pops up differently based on your resolution / aspect-ratio.
Just like a typewriter, dialogue pops with a sequence which lasts as long as the text goes. Keep reading!
Code optimizations.
What's left?
Crosshair. It still doesn't count the time visually (colors).
Long time no see.
At last, the tutorial dialogue has been overhauled. It's not final, of course, but it'll be soon. The foundation is there and it's working!
Here's a brief recap:
What's left?