If we finish area_00 and we press TAB in the loading screen, the player does not spawn in area_01, but falls down. I guess this is related to the fact that tab also tries to respawn the new player, but the checkpoints values are not yet updated.
My ideas are: either disable the "tab" option until we do not reach the first checkpoint, or specify a different button to skip the loading screen animation. The second one is easier. Other proposals?
If we finish area_00 and we press TAB in the loading screen, the player does not spawn in area_01, but falls down. I guess this is related to the fact that tab also tries to respawn the new player, but the checkpoints values are not yet updated.
My ideas are: either disable the "tab" option until we do not reach the first checkpoint, or specify a different button to skip the loading screen animation. The second one is easier. Other proposals?