Closed TizioMaurizio closed 1 year ago
Editing the material directly instead of each instance is the fastest solution but involves editing the material itself and when we save the modification is seen by git, i believe it's not worth to workaround this given the time we have and the low probability of conflict (which would be solved pretty easily)
if it is practical we can just put all animated objects in animatedmaterialsholder and then it would be way easier to edit the instances
all good and free from side effects now, animated stuff to slow down should go into appropriate gameobjects, later we can implement tags if needed
Ale should recompile the animated shaders with variable name as requested before merging. Test in Area_01_slomo, created to avoid conflicts, it will be removed upon merge
edit maybe it's better to create and apply a copy of the materials when starting, otherwise edited materials will always be detected by git also