Previously, the time for a puzzle was computed only when the puzzle was unlocked, and not after each reset. Therefore, if the player was in difficult mode and they did not manage to finish the puzzle, changing the difficulty would not give them more time after a re-trial of the puzzle.
Now, if the user changes difficulty, dies, and respawns, they will have the time computed according to the new difficult level.
Previously, the time for a puzzle was computed only when the puzzle was unlocked, and not after each reset. Therefore, if the player was in difficult mode and they did not manage to finish the puzzle, changing the difficulty would not give them more time after a re-trial of the puzzle.
Now, if the user changes difficulty, dies, and respawns, they will have the time computed according to the new difficult level.