Closed TizioMaurizio closed 1 year ago
Marked as urgent because player control tuning is preventing us from starting to build the levels
Bugfix - ground drag is not affecting jump force anymore Bugfix - player can't accelerate to a speed that is more than move speed while in air The new skate park ramp made new innovative problems with slopes emerge
Add visualization of forces on the player rigidbody, now it is not pseudoscience anymore but just solid facts
In the attached branch you can find Scene_slopy_calibration where you have a GUI that let's you control in game using sliders the player's parameters. It is not supposed to become more refined than this keeping in mind that as soon as the parameters are chosen it will be thrown away.
Mind that this branch works on a copy of allplayer, that is AllPlayerCalibration, and the RealityPlayer of this prefab uses the script RealityMovementCalibration not to break the old one using the gui. I suggest that once the parameter tuning together with the feature fixing is finished we either copy the new fixes to the old one or rename this one and remove/disable the calibration gui