Closed stranno closed 4 years ago
If you are building on PC, please try updating the repo inside app/jni/src to the latest commit, I haven't updated the submodule yet.
Thank you for your feedback.
With updated branch now I'm getting an SDL2 error.
enhancements/render96_android.patch:126: trailing whitespace. BACKEND_CFLAGS += -DHAVE_SDL2=1 warning: 1 line adds whitespace errors.
I have executed the SDL2 install script both in the Android base and in the jni/src repo. No difference.
I can compile it but final binary throws a sound/sequences.bin error.
sound/sequences.bin means it can't find base.zip. Did you copy it to Android/data/com.vdavid003.sm64port/files?
Wops. I forgot that I built the game with EXTERNAL_DATA. You're right. Now it works properly.
Is this error expected?
Thank you again.
The sequences.bin one is, and I knew about the first one, I'll close this once I get home to update the submodule!
Submodule updated!
I'm getting this error compiling Render96 + 60FPS patch.
I have no problems compiling the EX_Nightly alone (or patched for 60FPS) or the Render96 PC build. But I have troubles to build the Android Render96 Patched.