Closed vtereshkov closed 3 years ago
Furthermore, when I generate a Code::Blocks project, compile and run it, I get the same assertion failure: it != options.end(), file src/gui/gui.cpp, line 554
. On the other hand, the old source corresponding to the latest (2014) release, compiles and runs well.
Make sure you use latest data with latest code. Mixing old and new wont work.
VDrift depends on a bunch of dlls, about 30 or so.
If you are using MInGW or Msys2 just start vdrift from the shell.
@logzero Not sure about the latest data. Where to get them for x64 + Windows + MinGW?
https://sourceforge.net/p/vdrift/code/HEAD/tree/vdrift-data/
svn co https://svn.code.sf.net/p/vdrift/code/vdrift-data data
@logzero Thank you, it works. However, can I remove some of the tracks from the data
folder to make it not so huge? Will the simulator still run correctly on any of the remaining tracks?
Yes you can remove tracks as you please, except for the menu ".room". The game checks the available tracks in the folder at start.
I have compiled
vdrift.exe
under MSYS2, according to the instructions here: https://github.com/VDrift/vdrift/blob/master/docs/Compiling.mdHowever, I cannot run it. When running from the MSYS2 console, I get
If I copy my
vdrift.exe
andlibBullet*.dll
into a new folder (or just replace the files in the existing VDrift installation folder) and try to run it as I usually do on Windows, I see the error message like_ZdlPvy entry point not found in libBulletCollision.dll
.