try moving parts of chicken game step by step, make note of parts that break the program when moved
(-> those are parts that are not properly split, need further issues)
end goal is to have no chicken game specific content in engine folder, but still have the game function as usual just with different location
the following files specifically could/need to be altered:
[x] ColliderComponent.cpp -> in init() there is something about the projectiles (sidenote ColliderComponent::handleCollision() might be deprecated since collisionhandler.cpp exists)
[x] #35
[x] #38
[x] #32
[x] #36
[x] #40
[x] SoundManager.cpp ->playSound() is a hardcoded switch maybe make dictionary/map instead
try moving parts of chicken game step by step, make note of parts that break the program when moved (-> those are parts that are not properly split, need further issues) end goal is to have no chicken game specific content in engine folder, but still have the game function as usual just with different location the following files specifically could/need to be altered: