VEGO-Engine / Engine

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Rework map tiles to render as geometry instead of individual entities #79

Open Nanogamer7 opened 1 month ago

Nanogamer7 commented 1 month ago

This issue only refers to textures, collision boxes are a separate topic.

SDL support rendering geometry, demonstrated here: https://github.com/fallahn/tmxlite/blob/master/SDL2Example/src/MapLayer.hpp This would improve performance, but would also require a major rewrite of the map code