VITA-Group / LightGaussian

"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
https://lightgaussian.github.io/
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Experiment Settings For the FPS Measurement #11

Closed licj15 closed 6 months ago

licj15 commented 6 months ago

Dear LightGaussian Authors,

I am interested in understanding the specifics of your FPS measurements. Could you please specify the device used for these measurements?

Thank you!

zhiwenfan commented 6 months ago

Hi, it's the same with 3D-GS paper, an A6000 GPU.

licj15 commented 6 months ago

Thanks for the detailed information! I have another minor question regarding the FPS measurement codebase: Did you use 3DGS's SIBR-based viewer, or did you opt for a manual implementation of time.time() within render.py?

Kevin-2017 commented 6 months ago

We used a manual implementation of time.time().