Closed licj15 closed 6 months ago
Hi, it's the same with 3D-GS paper, an A6000 GPU.
Thanks for the detailed information! I have another minor question regarding the FPS measurement codebase: Did you use 3DGS's SIBR-based viewer, or did you opt for a manual implementation of time.time() within render.py?
We used a manual implementation of time.time().
Dear LightGaussian Authors,
I am interested in understanding the specifics of your FPS measurements. Could you please specify the device used for these measurements?
Thank you!