Closed XuyangBai closed 6 months ago
Thank you for the correction and for emphasizing this particular aspect:
1) As you pointed out, \sigma_j is the opacity in Eq4
2) We use opacity instead of alpha because of empirical results.
The following is an early-stage experiment on the garden scene:
We ran another experiment on a few more scenes, most showing using opacity has better results than using alpha, with or without finetune:
3) We would correct this mistake on page 4. It should be \sigma_j.
Again thank you for your interest in our work :)
Hi @Kevin-2017 Thank you for the prompt reply and detailed experimental results. Just another question out of curiosity, have you tried to prune the gaussian in a purely random way? I guess that may also be a good baseline because all the heuristic ways we design might have some bias that causes irreversible harm to 3DGS even with your co-adaption?
Hi @XuyangBai, thank you for the idea!! I think we could try this after the Distillation module is updated (Which I think should be within 3 days).
Hi, thanks for sharing your great work. I have a question regarding the calculation of gaussian importance score. In your paper Eq4, what's sigma_j ? from your code I found it is the opacity of the gaussian
But may I ask why did you only use opacity instead of using alpha (opacity * probability from splatted gaussian) since the latter is the real contribution of the gaussian to a specific pixel?
BTW, there might be a mistake in paper at the begining of page 4:
This sentense sounds weird because αi is not the opacity but the weight in alpha blending, and it's not related to SH