Closed kpykc closed 7 years ago
Hi! I'm using CudaTextureObjects all through the code. These have been added only with compute 3.0. Patching the code here might be possible, but the imageutilities make heavy use of newer features, so this might be tricky to compile. I think patching will be doable in a reasonable amount of time, but for convenience, I will stick to the 3.0 features.
Thanks, for fast reply. ( Actually, I was asking if it makes sense for me to try to do that :) ). From your answer I understood, that probably I shouldn't try, as for me it will be more complex task. I will stick with "searching the hardware" option.
Thank you again!
Hi, I would like to test your algorithm. So, I've succeed with building, with some minor problems. But after I have tried to run it on some sample camera log, I've found that it requires card compute capability 3.0.
I have a pretty old laptop (check below).
As you for sure know your codebase better than me (I found your article/repo today), e.g. what exact 3.0 features it uses, etc.
So, I would like to ask, if it makes sense to even try to patch/replace code depending on
-arch=sm_30
?Or it would be too much work, and I should go and find some appropriate hardware for tests?
Thank you.