Closed rmrsnpdr closed 2 years ago
lua. only the animals.
Could you post what you updated? It could potentially be a misconfigured config
Uhm wait I think I figured it out. Do I need to put all of the Config.Animals in Config.SkinnableAnimals ?
Because before I just leave the Config.SmallAnimals blank.
No. But do keep in mind SkinnableAnimals is slightly different format (it has 1 extra option for display givenDisplay = {})
What do you mean by leaving it blanks.
Can you send what your config looks like?
Config.SkinnableAnimals = {
--small animals skin them and sell them at the butcher no need to add them to CONFIG.ANIMALS
[989669666] = { name = "Rat", givenItem = { "meat" }, givenAmount = { 1 }, givenDisplay = {}, money = 100, gold = 0, rolPoints = 0, xp = 1 },
[1458540991] = { name = "Raccoon", givenItem = { "pelt" }, givenAmount = { 2 }, givenDisplay = {}, money = 100, gold = 0, rolPoints = 0, xp = 1 },
[-1003616053] = { name = "Duck", givenItem = { "feathers" }, givenAmount = { 0 }, givenDisplay = {}, money = 100, gold = 0, rolPoints = 0, xp = 1 },
-- big animals when you skin them it gives you items. if you have it added TO CONFIG.ANIMALS JUST COPY PASTE HERE AND REMOVE THE GIVE MONEY ETC LIKE SHOWN BELOW.
[1110710183] = { name = "Deer", givenItem = { "meat" }, givenAmount = { 0 }, givenDisplay = {}, money = 0, gold = 0, rolPoints = 0, xp = 1 },
[-1124266369] = { name = "Bear", givenItem = { "bearHeart", "bearClaws" }, givenAmount = { 1, 3 }, givenDisplay = { "Heart", "Claw"}, money = 0, gold = 0, rolPoints = 0, xp = 1 },
}
-- Animals that are traded in to the butcher
Config.Animals = {
I guess better question. Does the notifyRight work for you with the DEFAULT config from this github? If so, then something you are changing is causing this issue.
After updating the core and putting this update this happened.