Closed jamestruhlar closed 3 years ago
Good bug, will fix
The balls are offset via localPosition rather than position, which means that at a net x scale of 0.5 their world position should only change by half too - unsure what's going on here but I'm unable to reproduce it atm.
Pardon the non-standard table skin in the screenshot, but I noticed that on smaller tables (half size in this case), the sunk balls retain the full size offset.