Open Scourgewolf opened 1 year ago
Hey, it's totally possible: you'll want to keep the table size and hole locations the same, but there are already about four pool table remeshes. You can refer to Juice's CottonFox variant for how extreme you can go.
Hey, it's totally possible: you'll want to keep the table size and hole locations the same, but there are already about four pool table remeshes. You can refer to Juice's CottonFox variant for how extreme you can go.
Dope, will do.
I wanna look into maybe modeling a different table theme to coincide with a bar I'm maintaining, but I wanted to ask here if it's possible currently without breaking the prefab or its scripts.
I'm asking because:
Another prefab I'm using in the world, MiniGreen's Coffee Set to be exact, loses some functionality when trying to directly edit the contents of the prefab and even warns the user about it, even if you have no intention of directly tampering with the U# scripts or components - hence why I'm hesitant.
It would also be helpful to have a prefab that comes with the textures pre-crunched so I don't have to find out after the fact how much of the build size they take up.
I'm assuming I just replace the mesh in the renderer component and reposition the colliders for each hole but I wanted to know if there was more to it than that.