Open xxxCommando opened 12 months ago
Hey; this is a complex problem due to the core table code being extremely messy right now. I'll be taking a look at this this year and confirming the best way to optimize the table in-world to save people's CPU cycles.
Hello, thanks for your answer. I'm not expert in U# and I know networking can be really difficult, but I suspect something about bad ownership transfer in the situation I described. Anyway, it would be fantastic to have a solution to save performances.
When the prefab of VRCBCE is disable by default for performance purpose, if a player who is playing leaves the instance, other players who will enable the game after will have game stuck.
Please, could you provide a workaround/solution to not have this problem when the prefab is disable to save performance ?
How to reproduce :