Open MineTech13 opened 1 year ago
Yeah, this is true. Thanks for the report.
It's sort of a larger problem, since we really need to let Full Controllers annotate if they want to overwrite the base or not (for instance, gogoloco DOES want to overwrite its base controllers). I must admit, gesture controllers don't get much love from me because I use an index 😅.
Another quirk: Should we allow not overwriting the FX base layer? What about the menu and params? If a user has defaults on the menu, params, and fx, we currently empty them, but in theory maybe we should respect their existence and merge in the default vrchat fx layer that handles default face emotes and mood?
I mean it would not be wrong to give people the option to define how it's needed I can see that some things might need some specific setups like gogoloco but I think in the default prefabs should be build/setup to only add stuff to an existing setup or to the default values if noting else is specified ^^
Also yeah same I am to an index user only got this issue cuz i made a avatar for a friend where I put my prefab as a beta test on and he mentioned this issue to me xD on index it's actually working cuz gestures are handled a bit differently. Also sorry for the long delay some things hold me very busy ^^
During the development of my prefab in VRCFury, I encountered an issue with the Gesture Controller. The purpose was to seamlessly merge a custom Gesture Controller into an Avatar's existing Gesture Controller using the Full Controller feature. This Custom Controller modifies the hand positions when a specific prop is toggled on.
However, while testing, I noticed that when adding this prefab to an avatar without a Gesture Controller (as shown in the attached image), the Full Controller Merge process did not work as expected. Instead of merging with the default VRC Gesture Controller, it created an empty Controller that only contained the custom Override. As a result, this disruption caused the hand gestures to fail entirely.
To clarify, I deliberately chose not to include the default Gesture Controller in the prefab. This decision was made to prevent any interference with custom Gesture Controllers that other users might have already added to their avatars.