VRMADA / ultimatexr-unity

UltimateXR is a free, open source framework that facilitates the creation of VR applications.
https://www.ultimatexr.io
MIT License
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Oculus Quest 2 controllers not showing up #18

Open wozniakm93 opened 1 year ago

wozniakm93 commented 1 year ago

Hi, I tried in both editor and on Oculus Quest 2 device run the InputVR scene. In the editor I can't do anything and it looks like this: image On Oculus device I could see only virtual hand but without controller. And when I clicked grip button animation of the hand was fired up, but that's it. My config: Unity: 2021.3.4f1 Oculus: 3.0.2 Settings: XR Plug-in Management: Desktop: Initialize XR on Startup: True Oculus: True Open XR: False Mock HMD Loader: True Android: Initialize XR on Startup: True Oculus: True

Please let me know how can I actually use the virtual controllers in the editor and on Oculus Quest 2 device? I am not sure if this is some kind of bug or maybe I missed something in configuration part?

entromp commented 1 year ago

I see there is no content on the console tab. Maybe you cleared it before taking the snapshot. Are there any errors showing up?

entromp commented 1 year ago

Hi @wozniakm93, were you able to figure out the issue?

GitOviSAn commented 1 year ago

i am having this problem. using quest 2 connecting through the link my headset tracks but hands will not

image

entromp commented 1 year ago

Make sure you've got Oculus selected as provider in your XR Plug-in Management settings instead of OpenXR:

image

GitOviSAn commented 1 year ago

thank you that did fixed the one issue but does it cause another? meaning now it wont work for other headsets? i don't want it to only work for the oculus i wanted XR so it works with all

entromp commented 1 year ago

The OpenXR integration is still not fully supported by all headsets and vendors, and even when supported it lacks features in some of them. You can target all devices using all the other options (Oculus, SteamVR, PicoXR, WaveXR, Windows Mixed Reality).