VRMADA / ultimatexr-unity

UltimateXR is a free, open source framework that facilitates the creation of VR applications.
https://www.ultimatexr.io
MIT License
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Failure on adapting handposes to a custom avatar in Meta Quest Pro #70

Open hyeonjang opened 4 months ago

hyeonjang commented 4 months ago

I'm currently working on adapting the UxrAvatar prefab for hand tracking with my own custom avatar, but I'm encountering some difficulties.

  1. Axis Alignment: My primary suspicion is that the issue lies in axis alignment between my custom avatar's hand rig and the UxrAvatar setup. So, the custom avatar bone should follow Unity Z-forward and Y-up, right?

  2. UxrMetaHandTracking Calibration: I understand that UxrMetaHandTracking is designed to automatically calibrate hand poses. Am I misunderstanding this feature, or is there a specific way I need to enable/utilize it to ensure accurate hand tracking with my custom avatar?

com DefaultCompany HandTracking1-20240613-153235

Any guidance or insights would be greatly appreciated!

entromp commented 1 month ago

Hello @hyeonjang,

The process of creating custom avatars and use them with hand tracking is not yet documented. While we create the documentation on our website, we have a guide in our Discord that details how to do it. Ping me there if you need it!