I'm currently working on adapting the UxrAvatar prefab for hand tracking with my own custom avatar, but I'm encountering some difficulties.
Axis Alignment: My primary suspicion is that the issue lies in axis alignment between my custom avatar's hand rig and the UxrAvatar setup. So, the custom avatar bone should follow Unity Z-forward and Y-up, right?
UxrMetaHandTracking Calibration: I understand that UxrMetaHandTracking is designed to automatically calibrate hand poses. Am I misunderstanding this feature, or is there a specific way I need to enable/utilize it to ensure accurate hand tracking with my custom avatar?
Any guidance or insights would be greatly appreciated!
The process of creating custom avatars and use them with hand tracking is not yet documented. While we create the documentation on our website, we have a guide in our Discord that details how to do it. Ping me there if you need it!
I'm currently working on adapting the UxrAvatar prefab for hand tracking with my own custom avatar, but I'm encountering some difficulties.
Axis Alignment: My primary suspicion is that the issue lies in axis alignment between my custom avatar's hand rig and the UxrAvatar setup. So, the custom avatar bone should follow Unity Z-forward and Y-up, right?
UxrMetaHandTracking Calibration: I understand that UxrMetaHandTracking is designed to automatically calibrate hand poses. Am I misunderstanding this feature, or is there a specific way I need to enable/utilize it to ensure accurate hand tracking with my custom avatar?
Any guidance or insights would be greatly appreciated!