VRMADA / ultimatexr-unity

UltimateXR is a free, open source framework that facilitates the creation of VR applications.
https://www.ultimatexr.io
MIT License
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Controllers not working when trying to target SteamVR & Oculus for different platforms #9

Open CBerry22 opened 2 years ago

CBerry22 commented 2 years ago

This could just be user error on my part.

For my project I'm attempting to target Steam VR for desktop, and Oculus for Android (Quest 1/2) but it seems that input fails to register when targeting OpenVR Loader for PC in XR Plug-in Management.

I started by testing Oculus in desktop mode, which worked. After that I then followed the SteamVR Plugin steps in the documentation but when playing with OpenVR Loader, the controller's don't work at all. No input tracking and no button presses. image

If I then switch back to Oculus in XR Plug-in Management, everything works again.

Is there anything I can try to fix this? Or is there a limit to how many VR SDK's I can target at once?

entromp commented 2 years ago

Hello @CBerry22,

Oculus devices are currently only supported through the Oculus plugin but we plan to add SteamVR and OpenXR support really soon. Same for all other devices, we will gradually add OpenXR to those who support it.

entromp commented 1 year ago

SteamVR support for Oculus devices has been added in v0.9.6

useronym commented 1 year ago

Any updates on OpenXR support for Oculus devices?

entromp commented 1 year ago

We will review the current state of OpenXR support for all devices soon, see what features are missing and what is implemented. For now we recommend using either the Oculus or SteamVR integrations.