Describe the bug
A clear and concise description of what the bug is.
(1) Wrist watch time is not real-time. It appears to be counting faster than real-time. May have old, left-over multipliers that are speeding up the time. Review and remove multipliers that might be attached to the time read-out.
(2) Sync clipboard time to watch time. When the clipboard is put away, the game object is disabled. When it is disabled, it is not tracking time, and things become desynchronized. Add a script that will specifically match the clipboard to the watch.
To Reproduce
Steps to reproduce the behavior:
Look at watch, compare to real passing of time
See error
Activate clipboard.
See error
Expected behavior
A clear and concise description of what you expected to happen.
Review the watch time readout. Remove any odd multipliers.
Write new script to match clipboard elapsed time with watch
Screenshots
If applicable, add screenshots to help explain your problem.
[none]
Additional context
Add any other context about the problem here.
[none]
Describe the bug A clear and concise description of what the bug is. (1) Wrist watch time is not real-time. It appears to be counting faster than real-time. May have old, left-over multipliers that are speeding up the time. Review and remove multipliers that might be attached to the time read-out. (2) Sync clipboard time to watch time. When the clipboard is put away, the game object is disabled. When it is disabled, it is not tracking time, and things become desynchronized. Add a script that will specifically match the clipboard to the watch.
To Reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen. Review the watch time readout. Remove any odd multipliers. Write new script to match clipboard elapsed time with watch
Screenshots If applicable, add screenshots to help explain your problem. [none]
Additional context Add any other context about the problem here. [none]