That wound up being much simpler than I thought. Trig is hard.
Circular path generation was added for platforms, and you can also insert an array of platforms upon that path. You can change the radius, number of sides (more sides = more circular), speed, and the amount of platforms to add to the path. An implementation example has been added to the start of castle.
That wound up being much simpler than I thought. Trig is hard. Circular path generation was added for platforms, and you can also insert an array of platforms upon that path. You can change the radius, number of sides (more sides = more circular), speed, and the amount of platforms to add to the path. An implementation example has been added to the start of castle.