VRushLP / RigorMortisGame

A game made for TCSS491 Computational Worlds, Winter 2016
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Circular path #106

Closed tjsg1992 closed 8 years ago

tjsg1992 commented 8 years ago

That wound up being much simpler than I thought. Trig is hard. Circular path generation was added for platforms, and you can also insert an array of platforms upon that path. You can change the radius, number of sides (more sides = more circular), speed, and the amount of platforms to add to the path. An implementation example has been added to the start of castle.