Archer has some complex angle calculations to determine the animation of the archer that we could probably simplify.
Furthermore, consider possible use cases for moving this code (determining the angle between two agents) into the game engine rather than as strictly Archer code.
Archer has some complex angle calculations to determine the animation of the archer that we could probably simplify.
Furthermore, consider possible use cases for moving this code (determining the angle between two agents) into the game engine rather than as strictly Archer code.