VRushLP / RigorMortisGame

A game made for TCSS491 Computational Worlds, Winter 2016
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Rework Angle Calculations #117

Open tjsg1992 opened 7 years ago

tjsg1992 commented 7 years ago

Archer has some complex angle calculations to determine the animation of the archer that we could probably simplify.

Furthermore, consider possible use cases for moving this code (determining the angle between two agents) into the game engine rather than as strictly Archer code.

VRushLP commented 7 years ago

If the game engine did this service instead, we could use it to try to implement angular knockback between damage source and damage receiver.