Closed VRushLP closed 7 years ago
There's currently a lot of code like " this.game.requestInputSend(agent, "damage", 1); "
That should probably instead read like " this.game.requestInputSend(agent, INPUT_TYPES.DAMAGE, 1) "
This could then be reflected in the Knight's input code as "case INPUT_TYPES.DAMAGE" or something.
Done in #131
There's currently a lot of code like " this.game.requestInputSend(agent, "damage", 1); "
That should probably instead read like " this.game.requestInputSend(agent, INPUT_TYPES.DAMAGE, 1) "
This could then be reflected in the Knight's input code as "case INPUT_TYPES.DAMAGE" or something.