VRushLP / RigorMortisGame

A game made for TCSS491 Computational Worlds, Winter 2016
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(Merge) master and enemy-appearance branch #57

Closed khoadoan91 closed 8 years ago

khoadoan91 commented 8 years ago

Hi guys, here is what I will modify to let my code work on the master branch. So if you see there are some things you don't want me to change it. Let me know.

  1. Merge Stage and Level file to once. Keep all the entities and make another array to store all enemies.
  2. Modify the Stage.js parseLevelFile so that it can read enemy symbol and display it
  3. Animation.js file, replace 2 addFrame and addBatchFrame to one method addFrame that will take 2 or 4 arguments.
  4. Gameengine.js file, pass the player argument to update method so enemy character can do actions based on the status of the player.
  5. Modify the background that can move vertically and horizontally.

I'll add more if I see other thing I would like to change.