Open iliesaya opened 4 years ago
Hey Mohammed! You'll most likely want to double-check that the version of Unity and OVR you're using are compatible.
Andrew
On Thu, Nov 7, 2019 at 6:00 AM Mohammed-iliès ayachi < notifications@github.com> wrote:
Hi , I am following your tutorial number 1 to display a simple video, on unity when I press Play it's displaying correctly the video, but on Oculus Quest it doesn't launch and says Project "has stopped" just after unity splash screen. Any idea how to debug this ? could it be something with OVRCameraRig ? thanks.
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I redownloaded the project, installed Unity 2019.1.2f1 , imported my video and changed the Size property of RT_Video to 5376 x 2688 (output size of a Gopro Max). Now it's working on the headset :) I am noticing a small quality loss though, looks like the video is now 4k instead of 5k , here is screenshot : https://i.imgur.com/TczC4tr.jpg , do you know a tricks to keep the 5k resolution ? thx !
I believe 4k is the max you can go using Unity without any additional plug-ins.
However, this Oculus addition may help you.
https://developer.oculus.com/downloads/package/vr5kplayer/
Andrew
On Fri, Nov 8, 2019 at 4:13 AM Mohammed-iliès ayachi < notifications@github.com> wrote:
I redownloaded the project, installed Unity 2019.1.2f1 , imported my video and changed the Size property of RT_Video to 5376 x 2688 (output size of a Gopro Max). Now it's working on the headset :) I am noticing a small quality loss though, looks like the video is now 4k instead of 5k , here is screenshot : https://i.imgur.com/TczC4tr.jpg , do you know a tricks to keep the 5k resolution ? thx !
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Hi , I am following your tutorial number 1 to display a simple video, on unity when I press Play it's displaying correctly the video, but on Oculus Quest it doesn't launch and says Project "has stopped" just after unity splash screen. Any idea how to debug this ? could it be something with OVRCameraRig ? thanks.