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VSH2-Devs
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Vs-Saxton-Hale-2
VSH2 is a rewrite of the original VSH, meant to combine the best of VSH and FF2.
https://forums.alliedmods.net/showthread.php?t=286701
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Replace steamtools with SteamWorks
#252
HotoCocoaco
closed
5 months ago
0
SetBossMenu error
#251
communisthungary
opened
6 months ago
0
SteamWorks
#250
Fate970730
opened
7 months ago
0
runtime type warning because I used wrong logic.
#249
assyrianic
opened
7 months ago
0
[BUG] Sounds
#248
Tolfx
opened
7 months ago
0
Cannot compile tons of the VSH files, including the addons. (not all of them)
#247
GreatBlank
opened
7 months ago
2
Most of the translations aren't actually working.
#246
GreatBlank
opened
7 months ago
8
Ignore lol, posted by mistake and i can't remove it
#245
GreatBlank
closed
7 months ago
0
`set_boss_menu_title` 's argument is string.
#244
HotoCocoaco
closed
8 months ago
0
!sethale, demoman's shield still not working (2.13)
#243
GreatBlank
opened
8 months ago
2
Downloads broken since v2.13
#242
awillinger
opened
9 months ago
3
How to install VSH 2 for my server in tf2
#241
Pufflap
opened
9 months ago
1
!sethale command not working
#240
PseudoCoffee
opened
1 year ago
1
Bring back ff2's ragedamage to vsh2.
#239
HotoCocoaco
closed
1 year ago
0
Update CI/CD to use sourcepawn 1.11
#238
Pheubel
closed
1 year ago
0
Spamming error log
#237
TolikCorp
closed
1 year ago
2
added materials, because all fileservices are unavailable
#236
TolikCorp
closed
10 months ago
1
Only Melee weapons work when round starts
#235
FaxMac
opened
1 year ago
3
Welcome message wont appear if vsh2_enabled is 0
#234
FaxMac
closed
1 year ago
0
[REQ] Make cvar/option that makes the plugin only work on maps that start with 'vsh'
#233
FaxMac
closed
1 year ago
2
Improve set boss menu.
#232
HotoCocoaco
closed
1 year ago
0
Migrate to Sourcemod 1.11
#231
HotoCocoaco
closed
1 year ago
7
SM 1.11 compatibility
#230
HotoCocoaco
closed
2 years ago
2
Add a check if `spawn_len` has reached 64 or over.
#229
assyrianic
closed
2 years ago
0
Fix invalid memory access when TeleToSpawn
#228
HotoCocoaco
closed
2 years ago
3
Mediafire download link was taken down
#227
metalbraix
closed
9 months ago
3
Make Events/Forward creation easier from `ConfigMap`
#226
assyrianic
closed
10 months ago
0
OnLastPlayer missing param
#225
assyrianic
opened
2 years ago
0
Force ending the slowmo on round end.
#224
HotoCocoaco
closed
2 years ago
0
FF2 downloadfix
#223
HotoCocoaco
closed
2 years ago
0
Invalid memory access (2.12)
#222
HotoCocoaco
closed
2 years ago
0
[ConfigMap] Set and ExportToFile don't work properly
#221
MAGNAT2645
closed
2 years ago
2
Add check if boss or victim is zero.
#220
HotoCocoaco
closed
2 years ago
0
Suggestion regarding the Boss HUD
#219
tsuza
opened
2 years ago
0
Translation support
#218
HotoCocoaco
closed
1 year ago
0
Fix FF2's boss regenerate rage without scouts
#217
01Pollux
closed
2 years ago
0
Updated CI/CD
#216
Pheubel
closed
2 years ago
0
REQ: Update the github branches.
#215
Aidan-Sanders
opened
2 years ago
0
add the missing flags in `PlayRandVoiceClipCfgMap`
#214
01Pollux
closed
2 years ago
1
Batallions Cvar doesnt work (2.13)
#213
sopmub
closed
1 year ago
1
Audio clips don't always play (2.13)
#212
sopmub
opened
2 years ago
1
Random boss is broken. (2.13)
#211
sopmub
opened
2 years ago
0
Round is wasted if the Hale disconnects during pre-round. (2.10+)
#210
sopmub
opened
2 years ago
0
A Hale disconnecting autowins the next round for RED (2.13)
#209
sopmub
closed
2 years ago
2
Giveweapon doesn't function (2.13)
#208
sopmub
closed
1 year ago
1
Medi-guns cannot be differentiated despite the framework setup for it. (2.13)
#207
sopmub
closed
1 year ago
1
Quick Action/Taunt Menu doesn't function on Hale (2.13)
#206
sopmub
opened
2 years ago
2
No SJ control schema cvar (2.13)
#205
sopmub
closed
2 years ago
2
Bunny's eggs are invisible (uses no model) (2.13)
#204
sopmub
closed
1 year ago
1
!setboss doesn't work for first round Hale (2.13)
#203
sopmub
opened
2 years ago
7
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