VVV101 / AlchemistNPC

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"Reported from in-game: Infinite money exploit" - submitted via. helper utility #48

Open hamstar0 opened 3 years ago

hamstar0 commented 3 years ago

tModLoader version: 0.11.7.8

Mods: - -
AlchemistNPC 9.3 Boss Checklist 1.1.4.1 Calamity Mod (No Calamity Music) 1.4.5.7
Calamity Mod Music 1.4.5.3 Census - Town NPC Checklist 0.3.1 Extensible Inventory 1.5.2.1
Fargo's Mutant Mod 2.2.4 Fargo's Souls Mod 1.3.92.1 Yet Another Boss Health Bar 1.3.2
Mod Helpers 5.9.6 imkSushi's Mod 4.3.1 Luiafk 1.0.0.130
Magic Storage 0.4.3.5 Recipe Browser 0.8.7 Shader Library 2.1.2
Thorium Mod 1.6.3.13 VeinMiner 1.3.1 WeaponOut 1.6.4
Name Male Has Demon Heart Difficulty mode Life Mana Defense
Beast True False 0 380 of 380 (400) 220 of 220 (200) 46

Player Beast's (0) equipment:

Head Body Legs Accessory 1 Accessory 2 Accessory 3 Accessory 4 Accessory 5 Vanity 1 Vanity 2 Vanity 3 Vanity 4
Bee Headgear Bee Breastplate Bee Greaves Armored Soul Stone Arcane Frostspark Boots Hard Fungal Clump Warding Shield of Cthulhu Warding Shackle Music Box (The Tale of a Cruel World) Rash Molten Scale Rover Drive Menacing Worm Scarf

Is day: False, Time of day/night: 24717, Elapsed half days: 31

World name: Summ0n3r, world size: Medium

World progress: Eye of Cthulhu killed, King Slime killed, Queen Bee killed, Eater of Worlds killed

Items on ground: 400, Npcs active: 31

Player count: 1 (single-player)

Autopause: False

Autosave: True

Lighting mode: 0

Lighting threads: 0

Frame skip mode: 2

Is screen maximized: True

Screen resolution: 1366 705

Quality style: 0

Background on: True

Child safety: False

Game zoom: 1

UI zoom: 1

FrameworkVersion.Framework: NetFramework

FrameworkVersion.Version: 4.8

Recent error logs:

thods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)

[13:35:30] [12/INFO] [StatusText]: Saving world data
[13:35:31] [12/INFO] [StatusText]: Validating world save
[13:45:30] [13/INFO] [StatusText]: Saving world data
[13:45:31] [13/INFO] [StatusText]: Validating world save

you can somehow infinitly sell blueprints even if you have a couple of them