Open VXNTedits opened 3 months ago
The arm must be rotated non-linearly depending upon the camera's pitch and yaw. It is insufficient to set the arm model to map the pitch and yaw directly due to the shoulder-to-camera offset. A translation system must be calculated and implemented, which shifts the end of the arm (the hand) to the center of the screen (the camera view direction). Thereafter a right_hand_model_matrix corrector must be implemented, which rotates the right hand model matrix to lerp to point along the camera's pitch and yaw.
Implement ADS mechanic such that the end of the arm is centered on the screen.