Open VabienArt opened 4 years ago
If I wasn't so busy with comets, I'd take a look at this for you. I will do so probably within a week or so if you can wait... you've been doing good work here.
Ugh, those comets are quite the tough ones.
Issue Note: Error is due to PQSMod_ModularNoise.noise not being defined. Error on line 23 of PQSMod_ModularNoise.cs
Note to self: Might be using mod incorrectly. Found OG thread for KSPExpansion https://forum.kerbalspaceprogram.com/index.php?/topic/169164-kopernicus-modifying-the-existing-planetary-system/.
I'm gonna de-prioritize this issue for the time being as I've discovered the code which handles the noise is actually in the kopernicus code. This might mean that we won't need modular noise to interface with the libnoise library, but I doubt it. I'll look in to it soon-ish.
I think the bug that is causing this could be the same as what was causing me trouble in VHM16. If you can show a full error log, I can verify this and maybe fix it.
For reason known only to the great spaghetti monster, ModularNoise seems to have some stupid goddamn issue. I think its an issue with normalizeHeight possibly.