Closed BoundlessFate closed 4 months ago
Works as expected, though we lose zoom falloff (zoom amount decreasing near max/min/boundaries). Check the live site for example
Zoom/pan/tap supporting mouse and touch is gonna be really tough to implement comprehensively. One of these might help:
One of the issues that was introduced with the zoom feature was its lack of integration with my previous map movement feature. This branch and PR is meant to both integrate the two features together seamlessly and improve the map zooming feature to work more fluidly.