Closed Mortium666 closed 10 months ago
The items need to be created to avoid copyright issues.
On Sun, Dec 31, 2023 at 6:15 PM Mortium666 @.***> wrote:
No items listed for the game system. When creating items, not enough fields to add details relevant to combat
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Can you be more specific about the missing fields?
At the moment there is just a Description and Attributes field. It could be useful to include an item Type (item, vehicle, armour, weapon, ebb equipment, drug, ammunition) and when the item type is selected the relevant fields are available.
For melee weapons you want Skill, DMG, Min DMG, AD and weight For ranged weapons you want Skill, DMG, Min DMG, AD and weight but also need ROF, Recoil, Range, Clip and Clip Cost Ammo is possibly difficult, but you would want to be able to select a combination of weapon and Ammo and have the game add the bonuses (ie +1 dmg, +1AD) when combined. Armour just needs PV, Resistance, Weight Vehicles might just need stats like Length, Width, Height. Capacity, PV, Resistance, Hitpoints, Movement Drugs could be hard to implement, not sure. They could work like spells from other games by adding to stats while in effect.
That should be there when an item is created. I'll have to check as that should be the case?
On Sun, Dec 31, 2023, 9:34 p.m. Mortium666 @.***> wrote:
At the moment there is just a Description and Attributes field. It could be useful to include an item Type (item, vehicle, armour, weapon, ebb equipment, drug, ammunition) and when the item type is selected the relevant fields are available.
For melee weapons you want Skill, DMG, Min DMG, AD and weight For ranged weapons you want Skill, DMG, Min DMG, AD and weight but also need ROF, Recoil, Range, Clip and Clip Cost Ammo is possibly difficult, but you would want to be able to select a combination of weapon and Ammo and have the game add the bonuses (ie +1 dmg, +1AD) when combined. Armour just needs PV, Resistance, Weight Vehicles might just need stats like Length, Width, Height. Capacity, PV, Resistance, Hitpoints, Movement Drugs could be hard to implement, not sure. They could work like spells from other games by adding to stats while in effect.
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Ah, confusion for me is that there are different item types on drop down. There are actually different item types. I'll run through them now and check.
No sweat, I do think currently drugs and vehicles are missing. Step 1: I'm going to create templates Step 2 I'll see about tying active effects into the drug items which should then show up in the effects tab
That might also help with formulae. You can create one and then drop it on the sheet.
I'm also wanting skills to work like that where you'd create an "Item" skill to drop on your sheet so you only see the skills you have. (And add a specialization field for skills like pilot, lang etc.)
I just created a formulae (Detect Ebb). There's no way to roll it. When clicking on the item, it takes you to Edit item instead of being rollable
Created a melee weapon (GASH Chain Axe). There is no skill called polearm in the drop down menu for the appropriate skill to attach it to.
No items listed for the game system. When creating items, not enough fields to add details relevant to combat