Closed Bytenol closed 3 months ago
Hmm..I don't know about having HTML parts in the game...cos I wanted everything to be in canvas ..with no HTML or CSS code ...
Wow, coming back to this with more experience, just wow You did so much! My apologies, would have been better if we both started together from the start and planned it all out
Started working on this engine again recently..
Oh caldro is still working out, nice
On Wed, Jun 26, 2024, 07:17 Alfred Valentine @.***> wrote:
Wow, coming back to this with more experience, just wow You did so much! My apologies, would have been better if we both started together from the start and planned it all out
Started working on this engine again recently..
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Oh caldro is still working out, nice … On Wed, Jun 26, 2024, 07:17 Alfred Valentine @.> wrote: Wow, coming back to this with more experience, just wow You did so much! My apologies, would have been better if we both started together from the start and planned it all out Started working on this engine again recently.. — Reply to this email directly, view it on GitHub <#2 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AUQPOFGXR75W65BN3JXD2S3ZJJMGZAVCNFSM6AAAAABJ5FU4BSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJQHAZTAMJRGA . You are receiving this because you authored the thread.Message ID: @.>
Lol, been busy and caught up in IRL stuff, evertying has slowed down a bit so i came back to this, How have things been with you! I bet you're as sharp as ever!
Whoops, i edited the wrong message, lol I didn't know enough then to appreciate what you did, even now I'm struggling a bit, but at least i see it lol
Yeah right, I worked with some of the Caldro builtins locally. Though I port the source code to typescript at a point and start using hardware accelerated renderer (webgl) as against the canvas2d. The branch exists on my repository as Caldro-ts and there's an updated ReadMe file. You should check it out
Caldro windows has been modified... it now has two subclasses
DomElement and GameArea inherited from the Scene
The Scene is basically a section element with a member function "add". every other element of must be added to the scene for linear controls
The DomElement provides API for creating objects of type HTMLElement
The GameArea inherited directly from DOMElement and indirectly from Scene. All it does is to create a canvas element. You must call the member method add to add objects of DOMElement otherwise they will not be visible cos they've not been appened to any other visible exisiting elements