Whenever rendering resolution exceeds perceived screen resolution, game fails to render any 3d elements. Looks like it sets clipping plane way too close effectively rendering the game unusable.
Usually fixed by tweaking user settings, however it's some weird behavior.
Sometimes it can also be related to multiple screens, where game reads smaller screen resolution, but actually render to another larger display. Makes me think some calculation logic based on screen size is wrong.
Whenever rendering resolution exceeds perceived screen resolution, game fails to render any 3d elements. Looks like it sets clipping plane way too close effectively rendering the game unusable. Usually fixed by tweaking user settings, however it's some weird behavior. Sometimes it can also be related to multiple screens, where game reads smaller screen resolution, but actually render to another larger display. Makes me think some calculation logic based on screen size is wrong.