[ ] keeps vibrating when menu is on (looks like the update code is only called while in gameplay. should probably hook it to update func and implement vibration pause, so can stop and resume the remaining amount of vibration? or its an overkill?)
[ ] feels way off (maybe should use some fade in/fade out formulas instead of instant feedback) - take a look at "wait for off" implementation, cause now it keeps vibrating while grab is held and while bail anim is playing, which is not the case in the original game. also maybe timings are off? also should track actuators separately, now duration affects both
[ ] add vibration scale (so can tone it down for loud controllers, hi there xbox series)
Controller vibration needs some serious overhaul: