Open DCxDemo opened 3 years ago
It seems skybox uses a different viewport rather than a matrix, this may cause issues. I will look into this more later
confirmed to be FOV related. there are 3 direct calls to SetFOV func in the game.
probably should make it toggleable too. original sky fov is 50/60 = 83,(3)% of level fov. so like make it toggle between 83,3% and 100% of user selected fov if #119 is implemented to keep the original effect option.
For some reason, skybox render method differs from the one uised for levels. You can notice that by rotating camera around - objects on the skybox move faster than the distant objects on the level. It feels really weird and games don't do that in general. Would be nice to sync in with level so it moves at the same speed.