Closed buvk closed 3 years ago
it's a trade-off for the new features. at the very least it generates mip maps for all textures now and it can't be instant. i wouldn't consider that a bug, but rather a low priority optimization request.
Level loading can be optimized, they reload the level several times and I tried to fix it but then the bug appeared in competition. But it also like demo said, new features = longer loading. Also make sure debug mode is not enabled. Also it depends on hardware, for me it’s pretty much instant.
Does disable filtering reduce loading times?
Doesn't appear to make a difference.
Do you have the same issue in this commit https://github.com/Vadru93/LevelMod/commit/2beb1ee1b3d580980eca7cd25d1fb37f9ba57444
The issue occurs in that commit as well
Btw it seems that you need to restart game after disabling filtering to really disable it
Btw it seems that you need to restart game after disabling filtering to really disable it
Yep, I made sure to do this.
Well then I really don't know what can be the cause of it. And probably it cannot be optimized to be much faster than it already is.
The issue started on this commit https://github.com/Vadru93/LevelMod/commit/30112355884c9252d735ef09856c2d0d40bb953a
Tagging you since the issue is closed and I'm not sure if you are notified of every comment.
@Vadru93
So I already know what it is. It’s some debug info code that I will move to debug version of levelmod. Thanks for the find!
In vanilla THPS3, starting or re-starting a level is almost instant. In LevelMod, there is roughly a 1 to 2 second pause.