Open Naros opened 1 month ago
So this seems to happen when adding knots to the connection wires.
@eobet, this is in part to a Godot 4.3 bug with the new GraphEdit changes that break compatibility with Godot 4.2: https://github.com/godotengine/godot/issues/92443
Describe the bug
When using the highlight connections option, the highlight resets for the nodes, but the connection wires do not seem to reset under certain conditions and use cases:
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
No response
Additional information
No response