ValMobile / RealisticSurvival

Realistic Survival - A unique Spigot/Paper plugin inspired by RLCraft that aims to enhance pure survival, adventuring and RPG, and immersion of vanilla Minecraft.
GNU General Public License v3.0
34 stars 14 forks source link

New items #24

Open blackfireMC opened 1 year ago

blackfireMC commented 1 year ago

โ— Checklist

๐Ÿ“ What problem do you want to solve?

Realistic survival plugin feels right now empty or not similar to any of the mods that you told

๐Ÿ’ก What would you change, add, or modify to solve the problem?

I would like you to add please the following items like:

๐ŸŒ How do you see your suggestion benefiting the majority of servers?

It will make servers that uses it more lively

โš™ How might you implement your solution in code?

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๐ŸŽฎ Module

Ice and Fire

๐Ÿ“ท Screenshots / Videos

.

๐Ÿงญ Plugin Dependencies

No requested plugin sorry

๐Ÿ’ฐ Donations and Partnerships

โœจ Additional Comments

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ValMobile commented 1 year ago

Hello, thanks for your suggestion, but I am confused about the problem you identified and how it relates to your solutions.

You state the plugin is not similar to any of the mods (Tough as Nails, Ice and Fire, Baubles, No Tree Punching, Spartan Weaponry, Spartan and Fire), yet it is. There's almost 100% parity with the current module implementations of Spartan Weaponry, Tough as Nails, and No Tree Punching and their original mods. I could see the argument for Baubles and Ice and Fire, but they are works in progress.

There are over 500 items and recipes in the plugin already. How would adding scythes, arrows, and shields change the immersion? It may make it worse by adding unnecessary fluff.

I agree that models should be added for custom entities such as dragons. I am working on a viable solution. By the way, armor models have already been added. You need to install Optifine or OptiFabric to see them.

Summarizing your other points, I believe you mean that the Spartan Weaponry module should be expanded by adding scythes, arrows, and shields, and the Ice and Fire module should be fleshed out by adding custom entity textures and more mobs. Am I correct?

blackfireMC commented 1 year ago

Hello Val, That's what it needs, and about scythes, I really want them because my server members wants to have a roleplay like a soul reaper and they want the beheading feature that is in the spartan weaponry mod, about arrows and shields, only optional because I have a server that you create kingdoms and raid others, That's why instead wasting my time buying or making a cannons plugin, it will be better if we have some different types of arrows and about saying that the plugin looks a little bit sterilized because There are not custom models and not a lot of entities.

I appreciate your work and I'm not underestimating you but I see a lot of potential in your work that's why I keep asking about things

cheers! Kyomi

ValMobile commented 1 year ago

Hi, thanks for explaining your suggestion. This makes much more sense now. I won't be able to add custom models or entities at this time. Those are very difficult to implement, and many plugins already perform a good job of adding custom mobs (EliteMobs, LevelledMobs, etc).

Do you have specific textures or item statistics (damage, attack speed, durability, etc) that you want the scythes, arrows, and shields to have? If you do, please type it in a spreadsheet format or direct me to a Forge/Fabric mod, preferably not copyrighted, that I can reference.

I'm thinking of basing the shields and arrows (in addition to the beheading feature you mentioned) on those from Spartan Weaponry. Please let me know what you think.