Realistic Survival - A unique Spigot/Paper plugin inspired by RLCraft that aims to enhance pure survival, adventuring and RPG, and immersion of vanilla Minecraft.
GNU General Public License v3.0
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ranged weapons hitbox not synced up with animation #33
[X] I am using the official version of Realistic Survival and did not modify the jar.
[X] I am using an up-to-date "dev-build" (not "Spigot") version of Realistic Survival.
[X] I know that issues related to other plugins need to be reported on their bug trackers and not here.
[X] I searched for similar open issues and could not find an existing bug report on this.
๐ Description
i found that ranged weapons will not strike entities that are standing close to a wall, instead prioritizing the bounce off the wall. but i now think it's just because the animation isn't lining up with the hitbox(which is good, because that's probably easier to fix). video below.
the weapon is essentially being thrown lower than the crosshair, but the animation would make it appear to be thrown straight. initially i thought this was a matter of walls somehow prioritizing the bounce and making monsters not get hit by the weapon, but changed my mind.
โ Checklist
๐ Description
i found that ranged weapons will not strike entities that are standing close to a wall, instead prioritizing the bounce off the wall. but i now think it's just because the animation isn't lining up with the hitbox(which is good, because that's probably easier to fix). video below.
the weapon is essentially being thrown lower than the crosshair, but the animation would make it appear to be thrown straight. initially i thought this was a matter of walls somehow prioritizing the bounce and making monsters not get hit by the weapon, but changed my mind.
๐ Reproduction Steps
๐ก Expected Behavior
๐ท Screenshots / Videos
https://imgur.com/a/InkKQl6
๐ Server Log
No response
๐ป Server Software
Spigot
๐ฎ Minecraft Version
1.20.x
โญ Realistic Survival version
1.2.5-RELEASE
๐งญ Other plugins
No response