Open Valcombird opened 8 years ago
Idea 3 Add another int in the NPC.txt that is used for item rarity This puts the items into vectors Whenever an item drops you can RNG the rarity Then RNG the item in the vector
Problem Still doesn't solve the fact that all npcs will be able to drop all items...
Idea 1 RNG first part. 1-70 common. 71-90 uncommon. 91-100 rare. Once that is chosen RNG the item in that certain category,
Problems: All npcs would have the same drops unless specified individually.
Idea 2 (based in part of idea 1) Make separate document with item names and then npc names that drop it underneath it Then proceed with idea 1 picking the items
More ideas to come?