Idea for fix:
Make vector filled with the slot ID's of items
When equipping look and see if that item is in that vector
If it's not it will throw a sentence that it doesn't go in that slot then take you back
These ID's will also be defined in a new class called Item which means every ItemHandler definition in every class will be renamed to something else
Currently you can equip anything into any slot.
Idea for fix: Make vector filled with the slot ID's of items When equipping look and see if that item is in that vector If it's not it will throw a sentence that it doesn't go in that slot then take you back These ID's will also be defined in a new class called Item which means every ItemHandler definition in every class will be renamed to something else