If you have a build error and change the BUILD.bazel file or something similar, the BSP server will be restarted by metals (didChange restarts in metals). This causes the cache (semanticdb) to be wiped, such symbol information is gone when mezel is ready again.
If you have a build error and change the BUILD.bazel file or something similar, the BSP server will be restarted by metals (didChange restarts in metals). This causes the cache (semanticdb) to be wiped, such symbol information is gone when mezel is ready again.